I have been selected as a speaker for this year’s Codemotion Berlin 2013. My talk is Interaction and OpenGL 3D graphics using Microsoft Kinect and Cycling ’74 Max. A 25% discount is available by buying your ticket with this link.
During this university style interactive session, you will learn easy methods for connecting to the Microsoft Kinect 3D depth sensor using patching tools like Cycling ’74 Max. After briefly learning the basics, you will see how two streams of data from the Kinect can be manipulated easily using Max and displayed in an interactive OpenGL 3D graphics environment.
You will leave the session with access to the slides and patches slides and code examples from which you can learn and reuse. Prior knowledge of the Kinect, Max, or OpenGL graphics is not required. Questions from you, the participants, are encouraged.
Slides and Patches
The slides and patches are available for download. The patches in this ZIP file require the dp.kinect external which provides the connection between Max and the Microsoft Kinect. For those on the Mac OS X platform, these patches also work by using the jit.openni external.